AI Insights · Timothy · March 2024
Top 5 Sniper Games on Android in Oceania Q1 2024
Discover the performance trends of the top 5 sniper games on Android in Oceania for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sniper games on the Android platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Camo Sniper from Supersonic Studios LTD saw fluctuating weekly revenue, peaking at around $32 in the first week of January and again in the first week of March. Weekly downloads decreased from approximately 3.8K at the start of January to around 2.6K by the end of March. However, weekly active users remained relatively stable, starting at 34.1K in early January and increasing slightly to 36.1K by the end of the quarter.
Sniper 3D:Gun Shooting Games by Wildlife Studios experienced consistent weekly revenue, averaging around $2K throughout the quarter, with a peak of $2.3K during the last week of March. Weekly downloads showed a downward trend from 2.3K at the beginning of January to 1.9K by the end of March. Weekly active users fluctuated, starting at 11.1K in early January, dipping mid-quarter, and then rebounding to 9.9K at the end of March.
Giant Wanted, another title from Supersonic Studios LTD, had minimal revenue throughout the quarter, with occasional peaks of $8 and $3. Weekly downloads varied significantly, starting at 728 in early January, peaking at 1.3K in mid-February, and ending at 1.3K in late March. Weekly active users also fluctuated, beginning at 1.5K in January, peaking at 2.1K in mid-February, and closing at 1.8K in late March.
Archer Attack 3D: Shooter War from MilGame Studio saw modest revenue, with peaks of $23 in late January and $15 in mid-February. Weekly downloads were stable, averaging around 300 throughout the quarter. Weekly active users showed a steady trend, starting at 7.4K in early January and ending at 7.1K by the end of March.
Sniper Mission Games Offline by GAMEXIS had minimal revenue, with occasional peaks of $5. Weekly downloads were relatively stable, fluctuating between 172 and 331 over the quarter. Weekly active users varied slightly, starting at 288 in early January, peaking at 390 in late January, and ending at 344 in late March.
These insights are based on data from Sensor Tower, and further details can be found on their platform.